Founder Playbook · Starter Story

13 tactics from Blake Anderson

Riz GPT · Umax · Cal AI$10M+ across 3 apps

He Made $10M with 3 iPhone Apps

Watch the full episode
Idea validation
When you find a niche that's heavily monetized with physical products, that's a good indicator that the niche converts. It's also a good indicator that you can probably build a software or application to solve a problem within it.

Niches heavily monetized by physical products signal a software opening

When a niche is already monetized by physical products like skincare, supplements, or beauty tools, demand and willingness to pay are already proven. That's a green light to build software for the same audience — you're not creating want, just redirecting spend.

Idea validation
My validation process primarily looks like a deep dive into the niche on social media. I'll create an account, say Cal, and then purely consume nutrition and dieting and calorie counting weightlifting content… and then think about what I want, and just build that.

Become the target customer on social before you write a line of code

Spin up a fresh account, feed the algorithm only that demographic's content, and absorb their language and pain points until you start wanting things yourself. Then build what you, the simulated customer, would actually buy.

Shipping
Number one for design, Figma… Number two when it comes to building, what I would recommend is that you build in React Native with the Expo framework using Cursor as your IDE.

The minimum viable indie-app stack: Figma, React Native Expo, Cursor

A first-principles stack for solo builders: Figma for design with reference apps, React Native + Expo for cross-platform build, and Cursor as the AI-assisted IDE. Pair with CapCut for content and one person can ship and market an app alone.

Content
I find these two underground kind of undiscovered creators. I pay them each $50 for promo, so $100 total, and overnight 5–10 million views total. 45,000 downloads in that first big day. 200,000 downloads on that week.

Two $50 micro-creator promos turned an ugly MVP into 200K downloads in a week

Skip the big-name influencers and target undiscovered creators in your niche who will post for $50. Small, hungry accounts often outperform expensive deals because their audience trusts them and the algorithm rewards the format. A $100 test can unlock millions of views overnight.

Distribution
I would find that one of them had a Discord link hidden in their Instagram bio. I would join that Discord and send a message every 10 minutes until the person responded. There were guys I was DMing their mom saying hey, get me a contact with your son.

Hunt influencers across every surface — DM the Discord, DM the mom

Most builders DM ten influencers, get silence, and conclude marketing is hard. The ones who actually move product hunt creators across every surface — Discords, sibling accounts, even parents — and keep pinging until they answer. Outreach is a contact sport, not a campaign.

Distribution
Internal UGC… you usually see somewhere around 50 to 80% profit margins. People doing influencer marketing, you usually see somewhere in the range of 25 to 70%. People doing paid ads, you generally see 0 to 30%.

Pick your channel by margin: UGC clears 50–80%, paid ads clear 0–30%

Channel choice is really a margin choice. In-house organic content clears 50–80%, influencer deals 25–70%, and paid ads often leave nothing after Apple's cut. Build the content muscle in-house before touching ad spend.

Distribution
Product is just not as important as distribution. Distribution and attention wins the game if you want to win in B2C, especially if your app is not niche… You must be ready and excited for the content game.

For consumer apps, distribution wins — the product is almost incidental

For consumer products, the content strategy matters more than the product itself. Before building anything, plan the TikToks, the formats, and the channels you'll test. Validate through content before code — that's the unlock.

Pricing
I try to go with lower price points for a couple of reasons. One, I want as many people as possible to be able to use my applications. People are more likely to tell their friends about it… it's also more sustainable for long-term growth.

Lower price points beat premium positioning when you want word-of-mouth

Cheaper subscriptions outperform premium positioning when virality matters. Lower prices widen the funnel, drive positive social sentiment, and create more sustainable growth than squeezing high ARPU out of a small audience.

Pricing
You should use Superwall. Superwall enables you to split test different offerings — different price points whether it's weekly, yearly, monthly — at different points in the app… can take you from making X per user that downloads to 1.5 or 2X.

Superwall split-tests can take revenue per download from 1× to 2×

Treat the paywall as a testing surface, not a fixed config. Rotating weekly, monthly, and yearly offers at different placements inside the app routinely lifts revenue per install by 50–100% without changing the product.

Bootstrapping
Apple charges 15% but for whatever reason it's really closer to 20% of revenue up to your first million… Beyond that Apple charges 30 but really closer to 33%. People significantly overestimate the cost of AI in the back end — AI costs are sub 3%.

Apple takes 20–33% and AI is sub-3% — model the platform tax, not the model tax

The scary-sounding bill — OpenAI tokens — is usually under 3% of revenue unless you're generating images or voice. The real cost stack is Apple taking ~20% (and ~33% past the first million) plus marketing and headcount. Plan around the platform tax, not the model tax.

Product
What I would recommend for anybody designing to do is to use references — I'm grabbing different apps that have similar functionality and design to what I'm looking to build, and then using that to inform my design process.

Use reference apps in Figma instead of designing from a blank canvas

Figma fluency is non-negotiable even for non-designers — it's the surface where you brief contractors and pressure-test layouts. Pull reference apps with similar functionality and remix their patterns rather than designing from a blank canvas.

Mindset
Arguably the biggest one is creating a sense of urgency. I found that my most productive and successful periods have come when there's a lot of risk and a lot of urgency to get shit done quickly.

Manufacture urgency on purpose — your best work shows up when there is a fire under you

Peak output comes from stakes, not from comfort. Each breakout app was built with a specific fire underneath — broke at the parents' house, freshly split from co-founders, something to prove. If conditions are too cushy, engineer the pressure yourself.

Mindset
Trying to abstract myself away from what you hear on social media and what others are telling you to do. You have to think from first principles, as opposed to constantly just doing what others say… If you want to make the wrong decision, ask everybody.

If you want to make the wrong decision, ask everybody — think from first principles

Twitter and YouTube hand you a consensus playbook that's already priced in. The edge comes from reasoning about your specific market from the ground up instead of polling the timeline. If you want to make the wrong call, ask everyone.