Future of Gaming

Future of Gaming

See what major studios are building years before launch.

Coming soonLaunches Monday, Nov 9 · in 7 days

Analytics·Gaming

What is Future of Gaming?

Future of Gaming reads gaming patent filings and turns them into clear analysis of what major studios and game companies are building, often years before launch. Patents are public records filed early in development, but they are dense and written in legal language. Future of Gaming explains how each technology actually works in plain language, what it would mean for players through concrete gameplay scenarios, and what it means for developers building games. Every analysis scores the patent on gaming relevance, innovation, commercial viability, disruptiveness and feasibility, and says whether the technology is likely to ship.

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Joined Oct 2026

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FounderPlaybooks.

What other founders did to grow.

2722 dispatches from hundreds of founders, pulled from the week's best podcasts.

Mindset
Everything became even more complicated with privacy rules — you cannot track everything you want anymore. For me, measurement is really about multiplying the sources of truth. You have to use different methodologies, different techniques to measure different KPIs and make sure they all align and point to the same conclusions.

Post-privacy measurement: multiply sources of truth — no single tool is reliable

Privacy changes killed the clean single-source attribution stack. Deezer's response: run last-click MMP data, multi-touch attribution, incrementality geo-tests, brand lift studies, and media mix modeling in parallel — then look for convergence. One tool showing a lift is noise. Three tools independently pointing the same direction is a real signal worth acting on.

Product
My general bias in the mobile space is towards slimmer products and being okay having multiple products that serve adjacent use cases. Having a product that has eight different features on a smartphone app — it's very hard to get users to understand all of those features and effectively switch between them.

Slim products on mobile beat feature-rich ones — two apps with three features each outperforms one app with eight

Falzon applies a lean-product principle rooted in mobile UX constraints: small screens, limited attention, and one-tap navigation make feature-dense apps cognitively costly. Mosaic consistently favored spinning out adjacent functionality into separate apps rather than cramming it into existing ones. This enabled better user segmentation — different personas could self-select the right product — and better monetization through separate subscriptions. The counter-intuitive outcome: more apps, each doing fewer things well, generated more total revenue and better retention.

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